Welcome to the games department of Tupplur.com!
I've been designing paper-and-pencil RPG:s since the end of the eighties and board games since the mid ninties, and for a year, 2000 to 2001, I worked as a designer for the computer games developer Massive Entertainment in Malmö, Sweden.
More recently, I have spent some effort on writing down my thoughts about games and game design, and on experimenting with board games and level design for strategy computer games.
This is where I will present some of the things I've come up with. Right now there's not much, I have to admit, but if you read the language you will find a lot more in Tupplur's Swedish edition.
Icons for level design. Useful for creating stylized maps describing geographical freedom, resource gathering and key items. Extensive tips for use and map samples included in the document.
Level design and learning curves - Article reaching from widely generalizing theories to hard and fast rules applicable to the design of single player campaigns for strategy computer games.
Pieces of Hope - Single player map for the strategy game Ground Control. Read more about the semi linear design principles I applied and download it here! And if you don't access a copy of Ground Control, you can download it for free here!
Warcraft III map Enter Slukko. This link has been broken for a while since the site changed its adress, but now you'll get to the right place.